Table of Contents:

  1. Intro

  2. Setup

    • Gear

    • Skills

    • Attributes

    • Consumables, Race, and Mundus

    • Champion Points (CP)

    • Rotation

    • Misc Information

  3. Tips



Sustain is hard without an ally providing resources.  Expect to rely on Heavy Attacks a lot.


Access to a decent damage shield and tons of healing amplifications lets us take some punishment.

40% Complete (success)

Above average healing for Stamina builds due to a few class passives and skills.

Solid damage production, excelling in area of effect encounters.  Has less self damage but empowers allies with core skills.

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Most of the complexity comes from learning how manage your DoTs alongside your spammable.  Not too hard, but not too easy.

40% Complete (success)

One of the most versatile Stamina classes in the game due to its immense group utility, tankiness, and healing potential.


Beginner Setup

AoE Setup

Single Target Setup


Refer to the Misc tab to find where to find the sets!

Dual Wield Bar (Main Damage Bar)

  • Rending Slashes (morph of Twin Slashes | Dual Wield skill line) – An incredibly potent and easy to use Damage over Time function, use this on targets you need to focus if you’re fighting less than four enemies at a time.

  • Repentance (morph of Restoring Aura | Restoring Light skill line) – Used primarily in encounters that have a steady stream of corpses, this skill will return a burst of Stamina and Health for every corpse it hits.  Swap this with Rearming Trap in encounters with no extra bodies to Repent.

  • Biting Jabs (morph of Puncturing Sweeps | Aedric Spear skill line) – The main damaging ability of our kit as a Stamplar, this skill excels in Single Target or Area of Effect encounters.  It also passively grants us damage for slotting, gives us a buff for casting, and feels great to use!

  • Power of the Light (morph of Backlash | Dawn’s Wrath skill line) – The skill that helps the Stamina Templar stand out from any class, offering the only form of on demand Minor Breach and Fracture in the game.  It also does some pretty respectable damage after copying damage the target takes over 6 seconds.  Try and keep this up as much as possible!

  • Deadly Cloak (morph of Blade Cloak | Dual Wield skill line) – Use this ability in areas where you’ll be taking heavy Area of Effect damage, or in Veteran Trials for some extra tankiness.  The damage is also decent if you’re fighting more than 3 enemies at once.

    •  Resolving Vigor (morph of Vigor | Alliance War Assault skill line) – A solid Heal for yourself and nearby allies.  Use this if you need some extra staying power and aren’t worried about being killed in one hit.

  • Ultimate: Flawless Dawnbreaker (morph of Dawnbreaker | Fighter’s Guild skill line) – Used primarily for a passive 8% Weapon Damage, we won’t be casting this skill at all.  Our backbar has a far more powerful option!

Bow Bar (Buffs and Supportive Damage)

  • Rearming Trap Beast (morph of Trap Beast | Fighter’s Guild skill line) – Used primarily as a form of Minor Force (bonus Critical Hit Damage), this skill will also offer us some nice single target pressure.  Try and cast this once every time you’re on this bar.

    • If you’ve opted to run this on your front bar, slot Radiant Ward (morph of Sun Shield | Aedric Spear skill line) for a decently sized damage shield that will scale with your Maximum Heatlh.  Very nice for encounters that have tons of damage!  You can also slot Repentance here if you’d like.

  • Poison Injection (morph of Poison Arrow | Bow skill line) – An incredibly potent DoT that all Stamina builds can utilize, this skill begins to shine especially so after a target reaches 50% Health.  Try and cast this last on your bar to ensure your Hawk Eye passive buffs the damage!

  • Endless Hail (morph of Volley | Bow skill line) – Without a doubt the most important and powerful damaging ability any Stamina build has, especially so with a Maelstrom Bow.  Keep this skill up as much as you can, regardless of what content you’re doing.  Make sure this deals damage at least once before you swap off the bar if you have a Maelstrom Bow!

  • Razor Caltrops (morph of Caltrops | Alliance War Assault skill line) – Another very strong DoT ability that is worthwhile to keep up 100% in any situation.  If you’re worried about having to PvP to get this, either dip your feet into battle grounds or go take resources in Cyrodiil.

    • If you don’t have this skill yet, feel free to fit anything here in the mean time.

  • Flex spot.  There are tons of great abilities to use here!  Restoring Focus (morph of Rune Focus | Restoring Light skill line) is amazing for tankiness, while Extended Ritual (morph of Cleansing Ritual | Restoring Light skill line) can help remove harmful effects and empower your healing.

  • Ultimate: Crescent Sweep (morph of Radial Sweep | Aedric Spear skill line) – An an incredibly efficient Ultimate, doing sizable AoE burst damage upon cast as well as radiating additional damage ticks around your position for a few seconds afterwards.  The power comes from its cheap cost and ability to also proc Burning Light!


Avoid putting points into Health if possible.  If you feel you need more Health, try using a Health Enchant on your armor instead.

Food Options: Bi Stat (Health & Stamina) or Dubious Camoran Throne will be the best bets with this build.  Take Dubious if you need more sustain, otherwise Bi Stat offers the most survivability and damage.

Potion Options: Weapon Power Potions (Blessed Thistle, Dragonthorn, and Wormwood or Water Hyacinth) is definitely ideal with this build, and will allow for 100% uptime on Major Brutality, Endurance, and Savagery.  If you’re doing easier content or wish to save on money simply use Essence of Stamina

Race OptionsThe order for races in terms of holistic power is as follows;

Redguard (best sustain and overall damage) > Khajiit (very close overall damage) > Imperial (best survivability and damage mix) > Wood Elf (solid sustain and decent damage) > Orc (Great mix of damage, survivability, and mobility) > Nord (Immense survivability at expense of damage) > Dunmer (Low damage output but versatile between many playstyles)

Mundus Stone Options: If under 16000 Physical Penetration after buffs/debuffs are applied use The Lover (Physical and Spell Penetration).  If at or above 16000 Physical Penetration, or want damage and healing capabilities use The Warrior (Weapon Damage).  If you’re struggling with sustain, do not opt to use The Serpent (Stamina Recoveryas there are better ways to obtain sustain.

Poisons Or Enchants: 

  • If using Dual Wield; Poison Damage on your main hand and Berserker (Increase Weapon + Spell Damage) on your off hand are ideal for enchants.  Your Poison enchant will proc every 4 seconds, and your Berserker will be a buff that lasts 5 seconds on a 10 (5s if using Infused trait) second ICD (internal cooldown).

    • If using Two Handed; Poison Damage or Berserker is ideal.  Poison damage helps your single target burst, while Berserker will be better for AoE damage and self healing.

  • Bow Bar; Damage Health Poison IX is ideal.  These are a crafted poison that require Fleshfly Larva, Nightshade, and Violet Coprinus. These should have two components, “Deals X Poison Damage per second for 4.5 seconds.” as well as “Deals X Poison Damage per second for 6.4 seconds. (10s cooldown)”  The 4.5s and 6.4s will only be that high if you have Rank III Medicinal Use passive.  If you aren’t keen on constantly spending money to get these poisons you are free to use an Absorb Stamina enchant instead.  You will deal MUCH less overall damage however.

This segment shows the optimal CP setup for a player who is well knowledged in animation canceling and their rotation.

If you’re still learning your rotation or don’t have access to groups, try taking a few points out of Thaumaturge and Precise Strikes, and bumping up Piercing and Physical Weapon Expert.

The Mage (Blue)

  • Mighty – 43

  • Master-at-Arms – 66

  • Physical Weapon Expert – 9

  • Precise Strikes – 52

  • Piercing – 28

  • Thaumaturge – 52

    • If your group is applying a lot of Physical Resistance Reduction buffs or you’re running a lot of innate Penetration, you can lower Piercing.  Remember that if you add up all sources of Pen+Reduction and it’s over 18200, you’re not gaining any benefit.  If this is the case, start pumping up nodes like Master at Arms, Thaumaturge, and Physical Weapon expert.

The Thief (Green)

  • Tenacity – 49

  • Mooncalf – 49

  • Warlord – 40

  • Sprinter – 34

  • Tumbling – 56

  • Shadow Ward – 23

The Warrior (Red)

  • Elemental Defender – 37

  • Hardy – 37

  • Ironclad – 81

  • Thick Skinned – 61

  • Free 34 points

    • Keep in mind that each encounter has its own different damage types.  Some dungeons, trials, or boss encounters don’t deal Physical damage; so Hardy may become useless.  If you’re trying to optimize your mitigation always learn what sort of damage bosses deal, and change your CP accordingly.

The rotation of the Stamina Templar can be incredibly easy to begin with, but becomes rather difficult if you’re trying to maximize their damage and group utility.  Below will give a rough guide line of how to approach playing the Stamina Templar in a single target encounter.  There is also a simple video showing how our rotation might look in a single target fight.

    1.  Apply Buffs.  Deadly Cloak (15s), and potentially Restoring Focus* (19s)

    2. Begin placing DoTs.  Always start by placing Endless Hail (10s duration) on your enemy, as it has a 2s wait time before dealing damage.  Immediately press Trap Beast (12s duration) as you place Endless Hail , and then Light Attack weave a Caltrops* (14s duration).  Light Attack weave again with a Poison Injection (10s duration) and bar swap immediately.  Light Attack weave a Power of the Light (6s) and then a Rending Slashes (9s).

    3. Begin “spam” mode; repeatedly Light Attack or Heavy Attack weaving Biting Jabs.  You should be able to get off 3-4 Jabs in quick succession.

    4. By now some of your DoTs and buffs are fading.  Reapply Power of the Light and immediately barswap.  Now Light Attack into an Endless Hail, Light Attack into a Trap Beast, Light Attack into a Caltrops, Light Attack into a Poison Injection, and bar swap.  If you’re using War Machine, cast Radial Sweep after Poison Injectioning, and bar swap immediately.  Retrace step 1-4 until target dies.

    * denotes an optional step that not every player will want to do.  These can be considered extra steps until you are comfortable with the “base” rotation.

Set Locations

Ashen Grip

Where to get;

Requires 2 Researched Traits and crafted at these locations

  • Auridon – Beacon Falls

  • Glenumbra – Par Molag

  • Stonefalls – Magmaflow Overlook

How it performs;

This set is meant to offer beginner players a few extra set bonuses without costing too much.  Ease off this set as soon as you’re comfortable.

Hunding’s Rage

Where to get;

Requires 6 Researched Traits and crafted at these locations

  • Reaper’s March – Broken Arch

  • Bangkorai – Wether’s Cleft

  • The Rift – Trollslayer Gully

How it performs; An incredibly solid setup that offers us some nice Weapon Damage.  This makes a prime candidate for a versatile setup between damage and healing, as well as AoE or single target damage.

Monster Sets

Shoulders come from the chests at the Undaunted Enclave.  Helmets drop in their respective dungeons.  Play around with configurations you like.


Where to get;

Comes from treasure vaults inside Imperial City Prison.  Also drops from doing Random Daily Dungeons in the Group Finder.

How it performs; Mainly meant for beginner players who don’t have access to Jewelrycrafting, or dungeon sets, it won’t help you break any records but it’s a nice and easy to obtain BoE set that will help your damage and healing.

Mechanical Acuity

Where to get;

Requires 6 Researched Traits and crafted at these locations

  • Clockwork City – Pavillion of Artifice

How it performs; Even after the nerfs in Summerset, this is an incredibly efficient set that helps us focus on other stats other than Critical Strike.  While it might not be “BiS” in as many situations as before, it’s still very close to the next best thing.  Keep in mind that if you’re not comfortable with a rotation yet, this set will not do well for you.


Arms of Relequen

Where to get;

Drops from Normal or Veteran Cloud Rest, located in Summerset, as well as placing on the Weekly Veteran Leaderboards for Cloud Rest, and the weekly coffer quest from either difficulty.

How it performs; For players who know how to stick to a target and get off a lot of Light Attack weaves, this set is undeniably the strongest Single Target DPS producer in the game.  In fights with high mobility or a lot of target swapping it begins to suffer greatly though.

Maelstrom Bow

Where to get;

Drops in Veteran Maelstrom Arena, as well as placing on the Weekly Veteran Maelstrom Arena Leaderboards.

How it performs; Undeniably one of the strongest pieces of gear a Stamina DPS will end up using.  It helps Single Target and AoE damage immensely.

Twin Fanged Snake

Where to get;

Drops from Normal or Veteran Sanctum Ophidia, located in Upper Craglorn, as well as on the Weekly Veteran Leaderboards for Sanctum Ophidia, and the weekly coffer quest from either difficulty.

How it performs; A super powerful set that offers a whopping 4000 Armor Penetration, helping players who aren’t at the 18200 cap in PvE.  It’s especially powerful in AoE encounters where groups can’t apply sets like Torug’s and Alkosh to a huge group of enemies.

Advancing Yokeda/Berserking Warrior

Where to get;

Drops from Normal or Veteran Hel Ra Citadel, located in Lower Craglorn, as well as on the Weekly Veteran Leaderboards for Hel Ra Citadel, and the weekly coffer quest from either difficulty.

How it performs; The new “Acuity” pretty much, offering a whopping 9.12% Weapon Critical when fully stacked.  Even if you run this on one bar and swap off, due to it’s ease of access to proc it’ll be back up to full stacks almost immediately when you go back to your front bar (80-90% uptimes).

Tips & Tricks

  • The Stamina Templar is a great class for players looking for a nice transition into Stamina DPS operations.  The class offers an easier learning curve than any other!  “When in doubt, jabs out.”

  • Due to your immense amplifications to Healing and solid abilities to beef up your defensive power, this class is a great option if you find yourself dying more often than not.

  • Any time you see an Off Balance proc (denoted on a target by a dizzy symbol above their head) try and get 1 or 2 Fully Charged Heavy Attacks off.  This will help your sustain incredibly!

  • Due to Biting Jab’s channel time, you might have a harder time learning to weave the ability and manage your damage over time abilities.  Try and start with a simplistic rotation first and add more onto it as you go.

  • Don’t hesitate to experiment!  If something doesn’t work for you, try something else.  You can always revisit specific interactions or suggestions I’ve referenced when you feel confident.