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Table of Contents:

  1. Intro

  2. Setup

    • Gear

    • Skills

    • Attributes

    • Consumables, Race, and Mundus

    • Champion Points (CP)

    • Rotation

    • Misc Information

  3. Tips

Intro

Sustain

Sustain is incredibly difficult to manage unless you do primarily Heavy Attacks.  Expect to rely on support abilities a lot.

Tankiness

We can take hits, more so than some other Stamina classes thanks to ease of access to mitigation in our abilities.

40% Complete (success)

Access to some of the best self healing in the game, this will make Stamina play styles look like a breeze to play.

AoE damage is this build’s specialty, and the single target is still solid enough to warrant playing.

40% Complete (success)

A relatively simple to jump into as well as master class, the main hurdle will be finding ways to sustain.

40% Complete (success)

Shines in many bits of content due to its great AoE damage and self healing.

Setup

Beginner Setup

AoE Setup

Single Target Setup

 

Refer to the Misc tab to find where to find the sets, and other options to run and where they fit in best!

Dual Wield (Main DPS Bar)

  • Rending Slash (Single Target DoT | morph of Twin Slashes) – Nice damage over time in form of a Bleed (ignores Mitigation, making it very helpful for non optimized groups), try and cast this once every time on your front bar.

    • Steel Tornado (AoE Direct Damage | morph of Whirlwind) – If we’re fighting a large pack of enemies, applying a Bleed with Rending Slashes won’t help much.  Swap it out to Steel Tornado and become a true Hurricane of steel and death.

  • Deadly Cloak (Buff | morph of Blade Cloak) – This skill is essential for staying alive in harder content, offering a massive 25% damage mitigation in almost all PvE content.  It also does some nice AoE damage as well, so use it when fighting larger groups of enemies for passive damage.

  • Shrouded Daggers (Ranged Cleave Damage | morph of Flying Dagger) – An incredibly solid spammable skill that offers decent single target and splash/cleave damage.  It can also be cast from a range, helping in fights where you might need to reposition.

    • Crushing Weapon (Single Target Damage | morph of Imbue Weapon) – New to the Psijic Order skill line in Summerset, this skill is truly efficient.  Boasting low cost, ease of use, and passive augments for slotting, this can be great in many situations.  Keep in mind you need to understand Light Attack weaving in order for it to be powerful.

  • Bound Armaments (Self Buff | morph of Bound Armor) – A source of Minor Resolve (2% Physical Resistance), 2% Weapon Damage, 11% increased Light Attack damage, 8% Max Stamina, and 20% Health and Stamina Regeneration.  While this is no longer a toggle, I’d suggest putting it on both bars due to how strong it is.

  • Hurricane (Self Buff + AoE | morph of Lightning Form) – The centerpiece of the Stamina Sorcerer class.  This gives us our Major Resistances (8% damage reduction), Minor Expedition (10% movement speed), and an AoE DoT that ramps up in size and damage over time.  Since it gets stronger the longer it’s left up, try not to recast this before it’s done.  This is hard to master, and it’s why it’s on our main bar.

  • [Ultimate 1, Passive] Flawless Dawnbreaker (AoE Direct Damage + DoT | morph of Dawnbreaker) – This ultimate passively offers us 8% Weapon Damage for slotting, but won’t fill any function other than that.  Use this if you prefer to use your Ultimate on your backbar.

  • [Ultimate 2, Active] Rend (AoE DoT + HoT | morph of Lacerate) – The Dual Wield weapon ultimate, morphed for bonus duration.  This thing is an absolute monster on single target/cleave fights.  On top of a 16 second DoT, it also heals for ~70% of the damage per tick, multiplied by how many targets it hit.  This means in AoE situations, you are practically invincible due to the amount of healing you’ll be gaining.

Bow (Buffs and Debuffs)

  • Rearming Trap (Single Target DoT + Buff | morph of Trap Beast) – A wonderful single target DoT that also grants us Minor Force for the duration, helping our Critical Hit modifier go up by 10%.  Try and cast this every time you’re on your bow bar.

  • Poison Injection (Single Target DoT | morph of Poison Arrow) – A potent DoT effect that can be applied to multiple targets.  When a target reaches 50% this begins gaining additional damage, and continues to increased based on % of missing health.  Try to cast this last on this bar so you can barswap to your Dual Wield bar for some extra damage.  This is buffed by Hawk Eye, making it very important to weave on this bar.

  • Endless Hail (AoE DoT | morph of Volley) – Hands down the most important ability to keep up 100% when paired with the Maelstrom Bow.  Even without the bow, this skill does wonderful single target AND AoE damage.  Make sure you cast this FIRST on your bar to ensure the Maelstrom Bow enchant applies even after you swap off.  Also buffed by Hawk Eye, so get those Light Attacks in!

  • Bound Armaments (Self Buff | morph of Bound Armor) – Same as the previous bar, it is a toggle after all.

    • If you’re okay with losing some damage you can also opt to use this as a flex spot for a healing ability such as Power Surge or Vigor!

  • Razor Caltrops (AoE DoT | morph of Caltrops) – A wonderful damage ability that places a huge area of effect of Physical damage wherever you aim it, helping single target and AoE damage skyrocket.  It also helps proc our Implosion passive even more!

  • [Ultimate 1, Pure Damage] Greater Storm Atronach (Single Target “DoT” | morph of Summon Atronach) – Reworked in Dragonbones to help fit better in as a Stamina option, this Ultimate does great single target pressure now.  It also offers some really nice utility by offering a synergy to 1 ally that grants Major Berserk to the synergizer AND the Atronach.

  • [Ultimate 2, Support] Suppression Field (AoE DoT | morph of Negate Magic) – Still one of the most misunderstood Ultimates in PvE, this ability offers so much more than meets the eye.  Dealing decent AoE Magic Damage, we’re mainly focused on the fact that enemies inside here will be flagged for “Silenced”.  They’ll still be able to cast abilities, but they’ll now take 15% more damage from ALL Dual Wield damage from you and your allies.

 

Avoid putting points into Health if possible.  If you feel you need more Health, try using a Health Enchant on your armor instead.

Food Options: Bi Stat (Health & Stamina) or Dubious Camoran Throne will be the best bets with this build.  Take Dubious if you need more sustain, otherwise Bi Stat offers the most survivability and damage.

Potion Options: Weapon Power Potions (Blessed Thistle, Dragonthorn, and Wormwood or Water Hyacinth) is definitely ideal with this build, and will allow for 100% uptime on Major Brutality, Endurance, and Savagery.  If you’re doing easier content or wish to save on money simply use Essence of Stamina.  Potions are especially helpful on the Stamina Nightblade with your catalyst passive, so even consuming junk potions will help!

Race OptionsThe order for races in terms of holistic power is as follows;

Redguard (best sustain and overall damage) > Khajiit (very close overall damage) > Imperial (best survivability and damage mix) > Wood Elf (solid sustain and decent damage) > Orc (Great mix of damage, survivability, and mobility) > Nord (Immense survivability at expense of damage) > Dunmer (Low damage output but versatile between many playstyles)

Mundus Stone Options: If under 16000 Physical Penetration after buffs/debuffs are applied use The Lover (Physical and Spell Penetration).  If at or above 16000 Physical Penetration, or want damage and healing capabilities use The Warrior (Weapon Damage).  If you’re struggling with sustain, do not opt to use The Serpent (Stamina Recoveryas there are better ways to obtain sustain.

Poisons Or Enchants: 

  • If using Dual Wield; Poison Damage on your main hand and Berserker (Increase Weapon + Spell Damage) on your off hand are ideal for enchants.  Your Poison enchant will proc every 4 seconds, and your Berserker will be a buff that lasts 5 seconds on a 10 (5s if using Infused trait) second ICD (internal cooldown).

    • If using Two Handed; Poison Damage or Berserker is ideal.  Poison damage helps your single target burst, while Berserker will be better for AoE damage and self healing.

  • Bow Bar; Damage Health Poison IX is ideal.  These are a crafted poison that require Fleshfly Larva, Nightshade, and Violet Coprinus. These should have two components, “Deals X Poison Damage per second for 4.5 seconds.” as well as “Deals X Poison Damage per second for 6.4 seconds. (10s cooldown)”  The 4.5s and 6.4s will only be that high if you have Rank III Medicinal Use passive.  If you aren’t keen on constantly spending money to get these poisons you are free to use an Absorb Stamina enchant instead.  You will deal MUCH less overall damage however.

This segment shows the optimal CP setup for a player who is well knowledged in animation canceling and their rotation.

If you’re still learning your rotation or don’t have access to groups, try taking a few points out of Thaumaturge and Precise Strikes, and bumping up Piercing and Physical Weapon Expert.

The Mage (Blue)

  • Mighty – 43

  • Master-at-Arms – 66

  • Physical Weapon Expert – 9

  • Precise Strikes – 52

  • Piercing – 28

  • Thaumaturge – 52

    • If your group is applying a lot of Physical Resistance Reduction buffs or you’re running a lot of innate Penetration, you can lower Piercing.  Remember that if you add up all sources of Pen+Reduction and it’s over 18200, you’re not gaining any benefit.  If this is the case, start pumping up nodes like Master at Arms, Thaumaturge, and Physical Weapon expert.

The Thief (Green)

  • Tenacity – 49

  • Mooncalf – 49

  • Warlord – 40

  • Sprinter – 34

  • Tumbling – 56

  • Shadow Ward – 23

The Warrior (Red)

  • Elemental Defender – 37

  • Hardy – 37

  • Ironclad – 81

  • Thick Skinned – 61

  • Free 34 points

    • Keep in mind that each encounter has its own different damage types.  Some dungeons, trials, or boss encounters don’t deal Physical damage; so Hardy may become useless.  If you’re trying to optimize your mitigation always learn what sort of damage bosses deal, and change your CP accordingly.

The rotation of the Stamina Sorcerer is relatively basic, focused on managing DoTs and utilizing our spammable when we have nothing else to do.  While Light Attack rotations do offer more damage, you’ll find yourself using a lot of Heavy Attacks to be able to sustain.

  1.  Apply Buffs.  These include; Hurricane (15s), Deadly Cloak* (15s duration), and possibly Surge* (33s duration).

  2. Begin placing DoTs.  Always start by placing Endless Hail (10s duration) on your enemy, as it has a 2s wait time before dealing damage.  Immediately press Trap Beast (12s duration) as you place Endless Hail , and then Light Attack weave a Caltrops* (14s duration).  Light Attack weave again with a Poison Injection (10s duration) and bar swap immediately.  Light Attack weave a Rending Slashes (9s duration).

  3. Begin “spam” mode; repeatedly Light Attack or Heavy Attack weaving Shrouded Daggers or Rapid Strikes.  Do this until Endless Hail is running down to 1 second in duration.

  4. By now some of your DoTs and buffs are fading.  Bar swap back and repeat steps 1-3.  If Stamina is running low look for a healer throwing Orbs or Shards, drink a potion, and/or begin Heavy Attack weaving instead of Light Attack weaving.

* denotes an optional step that not every player will want to do.  These can be considered extra steps until you are comfortable with the “base” rotation.  

Set Locations

Ashen Grip

Where to get;

Requires 2 Researched Traits and crafted at these locations

  • Auridon – Beacon Falls

  • Glenumbra – Par Molag

  • Stonefalls – Magmaflow Overlook

How it performs;

This set is meant to offer beginner players a few extra set bonuses without costing too much.  Ease off this set as soon as you’re comfortable.

Hunding’s Rage

Where to get;

Requires 6 Researched Traits and crafted at these locations

  • Reaper’s March – Broken Arch

  • Bangkorai – Wether’s Cleft

  • The Rift – Trollslayer Gully

How it performs; An incredibly solid setup that offers us some nice Weapon Damage.  This makes a prime candidate for a versatile setup between damage and healing, as well as AoE or single target damage.

Monster Sets

Shoulders come from the chests at the Undaunted Enclave.  Helmets drop in their respective dungeons.  Play around with configurations you like.

Agility/Endurance

Where to get;

Comes from treasure vaults inside Imperial City Prison.  Also drops from doing Random Daily Dungeons in the Group Finder.

How it performs; Mainly meant for beginner players who don’t have access to Jewelrycrafting, or dungeon sets, it won’t help you break any records but it’s a nice and easy to obtain BoE set that will help your damage and healing.

Mechanical Acuity

Where to get;

Requires 6 Researched Traits and crafted at these locations

  • Clockwork City – Pavillion of Artifice

How it performs; Even after the nerfs in Summerset, this is an incredibly efficient set that helps us focus on other stats other than Critical Strike.  While it might not be “BiS” in as many situations as before, it’s still very close to the next best thing.  Keep in mind that if you’re not comfortable with a rotation yet, this set will not do well for you.

 

Arms of Relequen

Where to get;

Drops from Normal or Veteran Cloud Rest, located in Summerset, as well as placing on the Weekly Veteran Leaderboards for Cloud Rest, and the weekly coffer quest from either difficulty.

How it performs; For players who know how to stick to a target and get off a lot of Light Attack weaves, this set is undeniably the strongest Single Target DPS producer in the game.  In fights with high mobility or a lot of target swapping it begins to suffer greatly though.

Maelstrom Bow

Where to get;

Drops in Veteran Maelstrom Arena, as well as placing on the Weekly Veteran Maelstrom Arena Leaderboards.

How it performs; Undeniably one of the strongest pieces of gear a Stamina DPS will end up using.  It helps Single Target and AoE damage immensely.

Twin Fanged Snake

Where to get;

Drops from Normal or Veteran Sanctum Ophidia, located in Upper Craglorn, as well as on the Weekly Veteran Leaderboards for Sanctum Ophidia, and the weekly coffer quest from either difficulty.

How it performs; A super powerful set that offers a whopping 4000 Armor Penetration, helping players who aren’t at the 18200 cap in PvE.  It’s especially powerful in AoE encounters where groups can’t apply sets like Torug’s and Alkosh to a huge group of enemies.

Advancing Yokeda/Berserking Warrior

Where to get;

Drops from Normal or Veteran Hel Ra Citadel, located in Lower Craglorn, as well as on the Weekly Veteran Leaderboards for Hel Ra Citadel, and the weekly coffer quest from either difficulty.

How it performs; The new “Acuity” pretty much, offering a whopping 9.12% Weapon Critical when fully stacked.  Even if you run this on one bar and swap off, due to it’s ease of access to proc it’ll be back up to full stacks almost immediately when you go back to your front bar (80-90% uptimes).

Tips & Tricks

  • The Stamina Sorcerer’s main hurdle will be learning how to manage your Stamina sustain while optimizing your damage.  A great place to really learn this mechanic is Veteran Maelstrom Arena, since you’ll also have to fend for yourself with healing and avoiding damage.

  • The Stamina Sorcerer has a lot of very beginner friendly abilities in its kit that I haven’t referenced in the “ideal” skill setup.  Things like Power Surge, Dark Deal, and Absorption Field can all help tremendously when you’re new to this build.

  • Mistakes are learning tools.  Death is going to happen a lot with this build when you’re new to it, but instead of getting mad about them; learn from them and question what you could do next time.

  • Any time you see an Off Balance proc (denoted on a target by a dizzy symbol above their head) try and get 1 or 2 Fully Charged Heavy Attacks off.  This will help your sustain incredibly!

  • Due to the Stamina Sorcerer’s heavy reliance on damage over time, the rotation might feel very overwhelming at first.  Try to keep things simple at first and then tack on more as you go along.

  • Don’t hesitate to experiment!  If something doesn’t work for you, try something else.  You can always revisit specific interactions or suggestions I’ve referenced when you feel confident.

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