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Table of Contents:

  1. Intro

  2. Setup

    • Gear

    • Skills

    • Attributes

    • Consumables, Race, and Mundus

    • Champion Points (CP)

    • Rotation

    • Misc Information

  3. Tips

Intro

Sustain

Sustain is incredibly easy for the Stamina Dragonknight in the Heavy Attack rotation, but pretty brutal in the Light Attack rotation.

Tankiness

One of the tankiest Stamina classes in the game thanks to amazing defensive passives and abilities.

40% Complete (success)

Incredibly low healing potential unless we decide to sacrifice damaging abilities.  Expect to rely on healers a lot!

Fantastic single target and decent AoE damage due to great class abilities and scaling mechanisms in our kit.

40% Complete (success)

The Heavy Attack version is arguably the easiest build in the game, while the Light Attack version has tons of room for mastery.  Still, much easier when compared to some other classes.

40% Complete (success)

Favors group content that has at least a healer or allies who can provide utility in that department.  Struggles in solo content more than other Stamina setups.

Setup

Beginner Setup

AoE Setup

Single Target Setup

 

Refer to the Misc tab to find where to find the sets, and other options to run and where they fit in best!

Heavy Attack Route


Light Attack Route

 

Dual Wield (Main DPS Bar)

  • Rending Slash (Single Target DoT | morph of Twin Slashes) – Nice damage over time in form of a Bleed (ignores Mitigation, making it very helpful for non optimized groups), try and cast this once every time on your front bar.

    • Steel Tornado (AoE Direct Damage | morph of Whirlwind) – If we’re fighting a large pack of enemies, applying a Bleed with Rending Slashes won’t help much.  Swap it out to Steel Tornado and become a true Hurricane of steel and death.

  • Venomous Claw (Damage over Time | morph of Searing Strike) – One of the strongest single target DoTs in the game, this skill ramps up in damage over its duration.  Try to avoid casting this ability before it runs out to gain the most benefit of the damage.

  • Flames of Oblivion (Timed Direct Damage | morph of Inferno) – If you’re going the Heavy Attack route, you’ll slot this ability here.  Offering nice damage every 5 seconds, the skill might deal Flame damage, but it will scale with our Weapon Damage and Stamina.

    • Shrouded Daggers (Ranged Cleave Damage | morph of Flying Dagger) – An incredibly solid spammable skill that offers decent single target and splash/cleave damage.  It can also be cast from a range, helping in fights where you might need to reposition.

    • Crushing Weapon (Single Target Damage | morph of Imbue Weapon) – New to the Psijic Order skill line in Summerset, this skill is truly efficient.  Boasting low cost, ease of use, and passive augments for slotting, this can be great in many situations.  Keep in mind you need to understand Light Attack weaving in order for it to be powerful.

  • Noxious Breath (Conal DoT | morph of Fiery Breath) – A solid skill offering an AoE form of Major Fracture (5280 Physical Reduction, offering ~10.56% DPS towards those targets).  It deals moderate direct damage and then any target affected by that will take damage over 10 seconds.  While worthwhile to cast in AoE situations, it can be skipped if the target already has Major Fracture.

  • Deadly Cloak (Buff | morph of Blade Cloak) – This skill is essential for staying alive in harder content, offering a massive 25% damage mitigation in almost all PvE content.  It also does some nice AoE damage as well, so use it when fighting larger groups of enemies for passive damage.

  • [Ultimate 1, Passive] Flawless Dawnbreaker (AoE Direct Damage + DoT | morph of Dawnbreaker) – This ultimate passively offers us 8% Weapon Damage for slotting, but won’t fill any function other than that.  Use this if you prefer to use your Ultimate on your backbar.

Bow (Buffs and Debuffs)

  • Rearming Trap (Single Target DoT + Buff | morph of Trap Beast) – A wonderful single target DoT that also grants us Minor Force for the duration, helping our Critical Hit modifier go up by 10%.  Try and cast this every time you’re on your bow bar.

  • Poison Injection (Single Target DoT | morph of Poison Arrow) – A potent DoT effect that can be applied to multiple targets.  When a target reaches 50% this begins gaining additional damage, and continues to increased based on % of missing health.  Try to cast this last on this bar so you can barswap to your Dual Wield bar for some extra damage.  This is buffed by Hawk Eye, making it very important to weave on this bar.

  • Endless Hail (AoE DoT | morph of Volley) – Hands down the most important ability to keep up 100% when paired with the Maelstrom Bow.  Even without the bow, this skill does wonderful single target AND AoE damage.  Make sure you cast this FIRST on your bar to ensure the Maelstrom Bow enchant applies even after you swap off.  Also buffed by Hawk Eye, so get those Light Attacks in!

  • Razor Caltrops (AoE DoT | morph of Caltrops) – A wonderful damage ability that places a huge area of effect of Physical damage wherever you aim it, helping single target and AoE damage skyrocket.  It also helps proc our Implosion passive even more!

  • Molten Armaments (Self Buff | morph of Molten Weapons) – If you’re going to Heavy Attack route, this skill is definitely one of your most important buffs.  Offering a staggering 40% additional damage on Heavy Attacks, this makes them a worthy spammable.

    • Flames of Oblivion (Timed Direct Damage | morph of Inferno) – If you’re going the Light Attack route, this skill will be here instead of on your front bar.

  • [Ultimate 1, Pure Damage] Standard of Might (AoE DoT & Buff | morph of Dragonknight Standard) – Undoubtedly one of the best PvE Ultimates in the game, offering an incredibly powerful AoE DoT to enemies inside and a ton of resource return from Battle Roar, this skill does even more.  While you stand in it you gain 15% increased damage dealt, and 15% damage mitigation.  It also offers a very potent synergy to allies within the area, which does great burst damage to all enemies within the Standard.

 

Avoid putting points into Health if possible.  If you feel you need more Health, try using a Health Enchant on your armor instead.

Food Options: Bi Stat (Health & Stamina) or Dubious Camoran Throne will be the best bets with this build.  Take Dubious if you need more sustain, otherwise Bi Stat offers the most survivability and damage.

Potion Options: Weapon Power Potions (Blessed Thistle, Dragonthorn, and Wormwood or Water Hyacinth) is definitely ideal with this build, and will allow for 100% uptime on Major Brutality, Endurance, and Savagery.  If you’re doing easier content or wish to save on money simply use Essence of Stamina.  Potions are especially helpful on the Stamina Nightblade with your catalyst passive, so even consuming junk potions will help!

Race OptionsThe order for races in terms of holistic power is as follows;

Redguard (best sustain and overall damage) > Khajiit (very close overall damage) > Imperial (best survivability and damage mix) > Wood Elf (solid sustain and decent damage) > Orc (Great mix of damage, survivability, and mobility) > Nord (Immense survivability at expense of damage) > Dunmer (Low damage output but versatile between many playstyles)

Mundus Stone Options: If under 16000 Physical Penetration after buffs/debuffs are applied use The Lover (Physical and Spell Penetration).  If at or above 16000 Physical Penetration, or want damage and healing capabilities use The Warrior (Weapon Damage).  If you’re struggling with sustain, do not opt to use The Serpent (Stamina Recoveryas there are better ways to obtain sustain.

Poisons Or Enchants: 

  • If using Dual Wield; Poison Damage on your main hand and Berserker (Increase Weapon + Spell Damage) on your off hand are ideal for enchants.  Your Poison enchant will proc every 4 seconds, and your Berserker will be a buff that lasts 5 seconds on a 10 (5s if using Infused trait) second ICD (internal cooldown).

    • If using Two Handed; Poison Damage or Berserker is ideal.  Poison damage helps your single target burst, while Berserker will be better for AoE damage and self healing.

  • Bow Bar; Damage Health Poison IX is ideal.  These are a crafted poison that require Fleshfly Larva, Nightshade, and Violet Coprinus. These should have two components, “Deals X Poison Damage per second for 4.5 seconds.” as well as “Deals X Poison Damage per second for 6.4 seconds. (10s cooldown)”  The 4.5s and 6.4s will only be that high if you have Rank III Medicinal Use passive.  If you aren’t keen on constantly spending money to get these poisons you are free to use an Absorb Stamina enchant instead.  You will deal MUCH less overall damage however.

This segment shows the optimal CP setup for a player who is well knowledged in animation canceling and their rotation.

If you’re still learning your rotation or don’t have access to groups, try taking a few points out of Thaumaturge and Precise Strikes, and bumping up Piercing and Physical Weapon Expert.

The Mage (Blue)

  • Mighty – 43

  • Master-at-Arms – 66

  • Physical Weapon Expert – 9

  • Precise Strikes – 52

  • Piercing – 28

  • Thaumaturge – 52

    • If your group is applying a lot of Physical Resistance Reduction buffs or you’re running a lot of innate Penetration, you can lower Piercing.  Remember that if you add up all sources of Pen+Reduction and it’s over 18200, you’re not gaining any benefit.  If this is the case, start pumping up nodes like Master at Arms, Thaumaturge, and Physical Weapon expert.

The Thief (Green)

  • Tenacity – 49

  • Mooncalf – 49

  • Warlord – 40

  • Sprinter – 34

  • Tumbling – 56

  • Shadow Ward – 23

The Warrior (Red)

  • Elemental Defender – 37

  • Hardy – 37

  • Ironclad – 81

  • Thick Skinned – 61

  • Free 34 points

    • Keep in mind that each encounter has its own different damage types.  Some dungeons, trials, or boss encounters don’t deal Physical damage; so Hardy may become useless.  If you’re trying to optimize your mitigation always learn what sort of damage bosses deal, and change your CP accordingly.

The Stamina Dragonknight is definitely one of the easiest rotations in the game, and still manages to pack a punch!  Here’s a brief look at how to afk heavy attack to victory!

  1.  Apply Buffs.  These include; Molten Armaments (40s duration), Flames of Oblivion* (15s duration), Deadly Cloak* (15s duration), and our Potion (47s duration).

  2. Begin placing DoTs.  Always start by placing Endless Hail (10s duration) on your enemy.  Immediately press Trap Beast (12s duration), and then Light Attack weave a Caltrops* (12s duration).  Light Attack weave again with a Poison Injection* (10s duration) and bar swap immediately.  Heavy Attack weave in between applying Rending Slashes, Noxious Breath, and Venomous Claw.  DoT order on front bar is Claw > Rending > Deadly Cloak > Noxious.

  3. The only Light attacks we’ll be doing in this build are on our bow bar, otherwise ALWAYS Fully Charged Heavy Attack.

  4. By now some of your DoTs and buffs are fading.  Bar swap back and repeat steps 1-3.  If Stamina is running low look for a healer throwing Orbs or Shards, drink a potion, or Heavy Attack even more.

* denotes an optional step that not every player will want to do.  These can be considered extra steps until you are comfortable with the “base” rotation.  

Set Locations

Ashen Grip

Where to get;

Requires 2 Researched Traits and crafted at these locations

  • Auridon – Beacon Falls

  • Glenumbra – Par Molag

  • Stonefalls – Magmaflow Overlook

How it performs;

This set is meant to offer beginner players a few extra set bonuses without costing too much.  Ease off this set as soon as you’re comfortable.

Hunding’s Rage

Where to get;

Requires 6 Researched Traits and crafted at these locations

  • Reaper’s March – Broken Arch

  • Bangkorai – Wether’s Cleft

  • The Rift – Trollslayer Gully

How it performs; An incredibly solid setup that offers us some nice Weapon Damage.  This makes a prime candidate for a versatile setup between damage and healing, as well as AoE or single target damage.

Monster Sets

Shoulders come from the chests at the Undaunted Enclave.  Helmets drop in their respective dungeons.  Play around with configurations you like.

Agility/Endurance

Where to get;

Comes from treasure vaults inside Imperial City Prison.  Also drops from doing Random Daily Dungeons in the Group Finder.

How it performs; Mainly meant for beginner players who don’t have access to Jewelrycrafting, or dungeon sets, it won’t help you break any records but it’s a nice and easy to obtain BoE set that will help your damage and healing.

Mechanical Acuity

Where to get;

Requires 6 Researched Traits and crafted at these locations

  • Clockwork City – Pavillion of Artifice

How it performs; Even after the nerfs in Summerset, this is an incredibly efficient set that helps us focus on other stats other than Critical Strike.  While it might not be “BiS” in as many situations as before, it’s still very close to the next best thing.  Keep in mind that if you’re not comfortable with a rotation yet, this set will not do well for you.

 

Arms of Relequen

Where to get;

Drops from Normal or Veteran Cloud Rest, located in Summerset, as well as placing on the Weekly Veteran Leaderboards for Cloud Rest, and the weekly coffer quest from either difficulty.

How it performs; For players who know how to stick to a target and get off a lot of Light Attack weaves, this set is undeniably the strongest Single Target DPS producer in the game.  In fights with high mobility or a lot of target swapping it begins to suffer greatly though.

Maelstrom Bow

Where to get;

Drops in Veteran Maelstrom Arena, as well as placing on the Weekly Veteran Maelstrom Arena Leaderboards.

How it performs; Undeniably one of the strongest pieces of gear a Stamina DPS will end up using.  It helps Single Target and AoE damage immensely.

Twin Fanged Snake

Where to get;

Drops from Normal or Veteran Sanctum Ophidia, located in Upper Craglorn, as well as on the Weekly Veteran Leaderboards for Sanctum Ophidia, and the weekly coffer quest from either difficulty.

How it performs; A super powerful set that offers a whopping 4000 Armor Penetration, helping players who aren’t at the 18200 cap in PvE.  It’s especially powerful in AoE encounters where groups can’t apply sets like Torug’s and Alkosh to a huge group of enemies.

Advancing Yokeda/Berserking Warrior

Where to get;

Drops from Normal or Veteran Hel Ra Citadel, located in Lower Craglorn, as well as on the Weekly Veteran Leaderboards for Hel Ra Citadel, and the weekly coffer quest from either difficulty.

How it performs; The new “Acuity” pretty much, offering a whopping 9.12% Weapon Critical when fully stacked.  Even if you run this on one bar and swap off, due to it’s ease of access to proc it’ll be back up to full stacks almost immediately when you go back to your front bar (80-90% uptimes).

Tips & Tricks

  • The Stamina Dragonknight’s main difficulty is managing a TON of different abilities.  If you’re overwhelmed by a lot of abilities to manage, try making a rhythm or groove.  There is an order of operations with this build for doing damage, so read through the rotation guide to figure that out.

  • The Light Attack rotation for this build is going to be pretty tough to deal with since we have a lot of abilities to manage, but also because our sustain is a bit weaker than other classes.  Avoid the Light Attack setup unless you’re with group mates who can alleviate this pressure, or you’re comfortable with knowing when to Heavy Attack.

  • This build struggles with solo content because it lacks a lot of innate healing without adjusting skills.  If you’re still learning how to transition into content like Maelstrom Arena, feel free to take off some damaging skills like Flames of Oblivion for healing skill instead!

  • Mistakes are learning tools.  Death is going to happen a lot with this build when you’re new to it, but instead of getting mad about them; learn from them and question what you could do next time.

  • Any time you see an Off Balance proc (denoted on a target by a dizzy symbol above their head) try and get 1 or 2 Fully Charged Heavy Attacks off.  This will help your sustain incredibly!

  • Don’t hesitate to experiment!  If something doesn’t work for you, try something else.  You can always revisit specific interactions or suggestions I’ve referenced when you feel confident.

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