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Table of Contents:

  1. Intro

  2. Setup

    • Gear

    • Skills

    • Attributes

    • Consumables, Race, and Mundus

    • Champion Points (CP)

    • Rotation

    • Misc Information

  3. Tips

Intro

Sustain

This build’s main struggle is sustain, but there are plenty of options to help alleviate this, and being in a group will help tremendously.

Tankiness

Access to huge damage shields means we’ll be able to take a tremendous amount of damage.

40% Complete (success)

We have some healing built into our kit, but most of it is behind skills that might be a DPS loss.  Still, the options are always there.

A solid ranged DPS, this build can dish out some nice damage that will change depending on your build selection.  You can choose to build for heavy AoE, or single target, but not both.

40% Complete (success)

The main benefit of this build is its ease of access.  Anyone can pick it up and do well with, making it a great option for beginner players.

40% Complete (success)

This build fits in well with many situations, and does fantastically between solo or groups.

Setup

Beginner Setup

Pet Setup (AoE)

Support Setup (Single Target)

Mobility Fights (Single Target)

 

 

Refer to the Misc tab to find where to find the sets and where they fit in.

Pet Route (AoE Focus)

Lightning Staff | Primary Bar

  • Crystal Fragments (Single Target Burst | morph of Crystal Shard) – A hard hitting ability that we don’t want to cast unless its special proc has activated.  Whenever you spend Magicka on this bar you’ll have a 35% chance to make this an instant cast, deal additional damage, and cost half its current cost.  Your hands will glow when you know it’s been activated.

  • Bound Aegis (Buff | morph of Bound Armor) – Offering a lot of passive advantages, this grants us 8% Max Magicka and 2% damage reduction while it’s on our bar.  You may also activate it to gain additional damage mitigation while blocking for a short duration.

  • Daedric Prey (Buff and Delayed Burst | morph of Daedric Curse) – When our pets are active this while make them deal an additional 55% damage to the target we place it on (the Atronach only gains 40%), helping our DPS skyrocket.  Put this on whatever target you want to focus.

  • Volatile Familiar (Pet | morph of Unstable Familiar) – Boasting immense single target and AoE damage production, this little guy can be activated to deal a pulse of Shock damage for a duration that also stuns enemies.  Keep in mind he has a bit of a mind of his own, but you can control him by Heavy Attacking whatever target you want him to focus.  He can die too, so you’ll have to re-summon him if he does.  He primarily scales with Max Magicka, so that’s why our build is tailored so heavily towards it.

  • Inner Light (Buff | morph of Mage Light) – Offering more passive stats, 7% Max Magicka and 2% Magicka Recovery, this skill makes a ton of sense to slot with this build.

  • [Ultimate] Elemental Rage (AoE DoT | morph of Elemental Storm) – Dealing disgusting AoE damage in a very short duration, this skill does a lot.  Providing our Ancient Knowledge slot with this setup, it also restores 3600 Magicka to any target it kills.  When attacking more than 2 targets you’ll want to cast this Ultimate.

Inferno Staff | DoTs

  • Blockade of Elements (AoE DoT | morph of Wall of Elements) – Any Magicka build will find themself slotting this skill since it does such fantastic single target and AoE damage.  When paired with a Maelstrom Staff it will also empower our Light and Heavy Attacks to targets inside of it.  It will also restore 3600 Magicka to any target it kills.

  • Liquid Lightning (AoE DoT | morph of Lightning Slash) – Another great single target and AoE damaging ability, cast this right after your Blockade since they both last the same duration.  It also offers allies a powerful AoE shock damage synergy called Conduit, so try and place it in areas your allies can access.

  • Empowered Ward (Shield & Buff | morph of Conjured Ward) – A huge damage shield that goes to us and our pets for a relatively cheap cost.  It also grants you and 5 nearby allies Minor Intellect, helping their Magicka sustain a bit!

    • You can use the other morph or Harness Magicka (morph of Annulment) as well, each of these damage shields have their own benefit.  Hardened Ward is the largest shield in the game, while Harness Magicka also restores Magicka when you get hit by non-Physical damage.

  • Volatile Familiar (Pet | morph of Unstable Familiar) – As a pet this guy needs to be double barred unfortunately.

  • Inner Light (Buff | morph of Mage Light) – Same as the front bar, just a nice passive slot for free stats.

    • If you’d rather have more utility you’re free to slot tons of different skills here.  Power Surge, Mage’s Wrath, Boundless Storm, or another damage shield all fit in really well here.  Feel free to experiment!

  • [Ultimate] Greater Storm Atronach (Pet | morph of Storm Atronach) – A fantastic single target damage option that is cheaper than our other Ultimates and can output even more damage.  It also offers an ally Major Berserk, which also applies to the Atro.

Standard Route (Single Target Focus)

Inferno Staff | Primary Bar

  • Crystal Fragments (Single Target Burst | morph of Crystal Shard) – A hard hitting ability that we don’t want to cast unless its special proc has activated.  Whenever you spend Magicka on this bar you’ll have a 35% chance to make this an instant cast, deal additional damage, and cost half its current cost.  Your hands will glow when you know it’s been activated.

  • Force Shock (Single Target Spammable | morph to preference) – A solid ranged direct damage ability that can do a lot for us.  It will activate our Ancient Knowledge passive for slotting, and has two great morph options.  Take Force Pulse if you want pure damage, or Crushing Shock if you want a ranged interrupt.  This will also allow us to run Shooting Star instead of Elemental Rage since we already have Ancient Knowledge active.

    • Elemental Weapon (Single Target Spammable | morph of Imbue Weapon) – New to the Psijic Order skill line of Summerset, this is a great little ability the empowers your next Light Attack, meaning you’ll have to be very comfortable with weaving to get the full benefit of it.  It also procs Burning, Chilled, or Concussed (only 1) each time you use it, helping it have great utility.  It’s much cheaper than Force Pulse as well, helping your sustain tremendously, and offering a few other passive slots.  If you slot this over FP, you’ll need to slot Elemental Rage for your Ancient Knowledge passive.

  • Haunting Curse (Delayed Burst | morph of Daedric Curse) – A great skill that detonates on the target in an area around them once after 3.5 seconds, and then again after another 8.5 seconds.  While it is best to fire this off after the first explosion, the resource drain just makes it nonviable.

  • Bound Aegis (Buff | morph of Bound Armor) – Offering a lot of passive advantages, this grants us 8% Max Magicka and 2% damage reduction while it’s on our bar.  You may also activate it to gain additional damage mitigation while blocking for a short duration.

  • Inner Light (Buff | morph of Mage Light) – Offering more passive stats, 7% Max Magicka and 2% Magicka Recovery, this skill makes a ton of sense to slot with this build.

  • [Ultimate] Shooting Star (AoE Burst & DoT | morph of Meteor) – A fantastic Ultimate that refunds 12 Ulti per enemy hit, up to 6 enemies, allowing for 72 total Ultimate return if you hit a large group.  On top of this it does fantastic lingering damage in the area of impact, and offers 2% Max Magicka and Recovery.

    • If you didn’t use Force Pulse on your front bar, this will have to be Elemental Rage instead.

Inferno Staff | DoTs

  • Blockade of Elements (AoE DoT | morph of Wall of Elements) – Any Magicka build will find themself slotting this skill since it does such fantastic single target and AoE damage.  When paired with a Maelstrom Staff it will also empower our Light and Heavy Attacks to targets inside of it.  It will also restore 3600 Magicka to any target it kills.

  • Liquid Lightning (AoE DoT | morph of Lightning Slash) – Another great single target and AoE damaging ability, cast this right after your Blockade since they both last the same duration.  It also offers allies a powerful AoE shock damage synergy called Conduit, so try and place it in areas your allies can access.

  • Empowered Ward (Shield & Buff | morph of Conjured Ward) – A huge damage shield that goes to us and our pets for a relatively cheap cost.  It also grants you and 5 nearby allies Minor Intellect, helping their Magicka sustain a bit!

    • You can use the other morph or Harness Magicka (morph of Annulment) as well, each of these damage shields have their own benefit.  Hardened Ward is the largest shield in the game, while Harness Magicka also restores Magicka when you get hit by non-Physical damage.

  • Mage’s Wrath (Execute | morph of Mage’s Fury) – A solid execute that will replace your spammable once the target reaches 20% Health.  You can take the other morph if you want sustain in exchange for damage.

  • Bound Aegis (Buff | morph of Bound Armor) – Same as your front bar, free damage!

    • If you’d rather have more utility you’re free to slot tons of different skills here.  Power Surge, Mage’s Wrath, Boundless Storm, or another damage shield all fit in really well here.  Feel free to experiment!

  • [Ultimate] Greater Storm Atronach (Pet | morph of Storm Atronach) – A fantastic single target damage option that is cheaper than our other Ultimates and can output even more damage.  It also offers an ally Major Berserk, which also applies to the Atro.

 

Avoid putting points into Health if possible.  If you feel you need more Health, try using a Health Enchant on your armor instead.

Food Options: Bi Stat (Health & Magicka), Witch Mother’s Brew, or Clockwork Citrus Filet will be the best bets with this build.  Witchmother’s or Clockwork helps the most with sustain, while Bi Stat is if you can manage to sustain fine and just want big stats.

Potion Options: Spell Power Potions (Lady Smock, Corn Flower, and Water Hyacinth) is definitely ideal with this build, and will allow for 100% uptime on Major Sorcery, Intelligence, and Prophecy.  If you’re doing easier content or wish to save on money simply use Essence of Magicka. 

Race OptionsThe order for races in terms of holistic power is as follows;

Dunmer (best overall damage) > Altmer (very close overall damage and decent sustain) > Breton (close damage and better sustain) > Argonian (moderate damage but best sustain and healing)

Mundus Stone Options: If under 16000 Spell Penetration after buffs/debuffs are applied use The Lover (Physical and Spell Penetration).  If at or above 16000 Spell Penetration, or want damage and healing capabilities use The Apprentice (Spell Damage).  The Apprentice (Spell Damage)The Thief (Spell Critical) is ideal if you’re at or above 80% Critical Hit Damage, and are comfortable with your rotation.  If you’re struggling with sustain, do not opt to use The Atronach (Magicka Recoveryas there are better ways to obtain sustain.

Poisons Or Enchants: 

  • Front Bar; Flame or Shock Damage glyphs are idea.  Flame if your target will already have Concussion being applied to them, or Shock if you want the Minor Vulnerability.

  • Back Bar; Berserker or Absorb Magicka glyphs here.  Berserker offers the most raw damage, while Absorb Magicka helps if you’re struggling with sustain.

This segment shows the optimal CP setup for a player who is well knowledged in animation canceling and their rotation.

The Mage (Blue)

  • Elemental Expert – 43

  • Master-at-Arms – 66

  • Staff Expert – 9

  • Elfborn – 52

  • Spell Erosion – 28

  • Thaumaturge – 52

    • If your group is applying a lot of Spell Resistance Reduction buffs or you’re running a lot of innate Penetration, you can lower Spell Erosion.  Remember that if you add up all sources of Pen+Reduction and it’s over 18200, you’re not gaining any benefit.  If this is the case, start pumping up nodes like Master at Arms, Thaumaturge, and Staff Expert.

The Thief (Green)

  • Tenacity – 49

  • Arcanist – 49

  • Warlord – 40

  • Sprinter – 34

  • Tumbling – 56

  • Shadow Ward – 23

The Warrior (Red)

  • Elemental Defender – 37

  • Hardy – 37

  • Ironclad – 81

  • Thick Skinned – 61

  • Free 34 points

    • Keep in mind that each encounter has its own different damage types.  Some dungeons, trials, or boss encounters don’t deal Physical damage; so Hardy may become useless.  If you’re trying to optimize your mitigation always learn what sort of damage bosses deal, and change your CP accordingly.

The rotation for the Magicka Sorcerer can feel overwhelming, but it’s rather easy once you devote time to learn and have muscle memory do the job.

  1.  Apply Buffs, if at all.  These include; Power or Crit Surge (20s duration)*, Potions (47.3s duration, 45s cooldown)

  2. Begin placing DoTs.  Start by either dropping your Ultimate (Shooting Star ST, Elemental Rage AoE), Elemental Blockade, Liquid Lightning, Volatile Pulse, Bar swap, Daedric Prey.  Make sure to Light or Heavy attack in between each of these abilities.

  3. Begin “spam” mode; repeatedly Light Attack or Heavy Attack weaving Force Pulse.  Cast Crystal Frags whenever the proc shows up, even if it means missing applying a DoT for 1 second.

  4. By now some of your DoTs and buffs are fading.  Go back to your back bar and begin reapplying in the same order you applied them in.

If you’re learning this rotation from scratch, work on keeping up Daedric Prey and Volatile Pulse first.  These are 2 very important abilities to manage in single target encounters.  Now try keeping up Liquid Lightning and Blockade, which will help skyrocket your DPS, especially in AoE.  Last, begin trying to squeeze in Crystal Frag procs whenever you see them.  Learn the base rotation first so you can understand the flow of it, and then add in the extra fancy stuff like bar swap cancelling of longer animations.

* denotes an optional step that not every player will want to do.  These can be considered extra steps until you are comfortable with the “base” rotation, or are not wholly applicable.

Set Locations

Seducers

Where to get;

Requires 3 Researched Traits and crafted at these locations

  • Grahtwood – Temple of the Eight

  • Stormhaven – Fisherman’s Island

  • Deshaan – Berezan’s Mine

How it performs;

This set is meant to offer beginner players a few extra set bonuses without costing too much.  Ease off this set as soon as you’re comfortable.

Law of Julianos

Where to get;

Requires 6 Researched Traits and crafted at these locations

  • Wrothgar – Boreal Forge

How it performs; An incredibly solid setup that offers us some nice Spell Damage.  This makes a prime candidate for a versatile setup between damage and healing, as well as AoE or single target damage.

Monster Sets

Shoulders come from the chests at the Undaunted Enclave.  Helmets drop in their respective dungeons.  Play around with configurations you like.

Willpower

Where to get;

Comes from treasure vaults inside Imperial City Prison.  Also drops from doing Random Daily Dungeons in the Group Finder.

How it performs; Mainly meant for beginner players who don’t have access to Jewelrycrafting, or dungeon sets, it won’t help you break any records but it’s a nice and easy to obtain BoE set that will help your damage and healing.

Mechanical Acuity

Where to get;

Requires 6 Researched Traits and crafted at these locations

  • Clockwork City – Pavillion of Artifice

How it performs; Even after the nerfs in Summerset, this is an incredibly efficient set that helps us focus on other stats other than Critical Strike.  While it might not be “BiS” in as many situations as before, it’s still very close to the next best thing.  Keep in mind that if you’re not comfortable with a rotation yet, this set will not do well for you.

Mantle of Siroria

Where to get;

Drops from Normal or Veteran Cloud Rest, located in Summerset, as well as placing on the Weekly Veteran Leaderboards for Cloud Rest, and the weekly coffer quest from either difficulty.

How it performs; Undeniably the best Magicka DPS set in the game, assuming you can keep the fully stacked effect active for the majority of the fight.  This means high mobility fights you won’t want to use this too much unless you’re really good at micromanagement.

Maelstrom Staff

Where to get;

Drops in Veteran Maelstrom Arena, as well as placing on the Weekly Veteran Maelstrom Arena Leaderboards.

How it performs; A huge boon to any Magicka DPS, offering immense DPS simply for casting Wall of Elements and Light or Heavy Attacking enemies inside it.

Perfected Asylum Staff

Where to get;

Drops in Veteran Asylum Sanctorum Hardmode, as well as placing on the Weekly Veteran Maelstrom Arena Leaderboards.

How it performs; If you’re deciding to run a ranged build with Force Pulse, this always will be a valuable staff.  The Imperfected Staff isn’t really worthwhile though.

Burning Spellweave

Where to get;

Drops from Normal or Veteran City of Ash I&II.

How it performs; On any class with enough Fire Damage, this is one of the best caster setups in the game.  Offering great Spell Damage from the proc, it also has a unique form of Burning that stacks with other forms, allowing it to still out perform Julianos even if it’s under the 57% mark on uptime in some situations.

Master Architect

Where to get;

Drops from Normal or Veteran Halls of Fabrication located in Morrowind, as well as on the Weekly Veteran Leaderboards for Halls of Fabrication, and the weekly coffer quest from either difficulty.

How it performs; Offering fantastic group utility when paired with Empowering Sweeps, this set is mainly for group DPS over selfish DPS.

Mother’s Sorrow

Where to get;

Deshaan world events including Dolmens, Public Dungeons, Delves, Quests, and Treasure Chests.

How it performs; If you’re not using Force Pulse, it’s going to out perform Acuity in most situations.  Sorrow offers 11.46% (70% uptime on 16.38% total) Spell Critical, while Acuity will needs to have an uptime of 21% (Acuity offers 54.2% Critical Rating when it activates with this build) or more to reach this.  In most cases this will no longer be attainable unless you’re super lucky or have a higher amount of Direct Damage.

 

Necropotence

Where to get;

Rivenspire world events including Dolmens, Public Dungeons, Delves, Quests, and Treasure Chests.

How it performs; The best set for the Magicka Sorcerer, assuming you have a pet active.  This will also help your defenses a lot, since shields only scale with Max Magicka.

Tips & Tricks

  • The Magicka Sorcerer is a great class for players who are looking for any easy to access class that still translates well into end game content.  Between huge shields and a versatile skill kit, almost anyone can make this class work.

  • Due to powerful self healing and damage shields as a Magicka character, this is a great build for players who prefer soloing content or those who don’t want to rely on a group to do well.

  • Any time you see an Off Balance proc (denoted on a target by a dizzy symbol above their head) try and get 1 or 2 Fully Charged Heavy Attacks off.  This will help your sustain incredibly!

  • Pets can be frustrating to deal with due to how derpy they are.  You can key bind a command pet option under Key Bindings in settings, as well as Fully Charged Heavy Attacking the target you want them to focus.

  • Don’t hesitate to experiment!  If something doesn’t work for you, try something else.  You can always revisit specific interactions or suggestions I’ve referenced when you feel confident.

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